########################################
Sichtbarkeits-Boundingbox
########################################

# foda-se essa porra, os boundingboxes nao ficam aqui mas sim no arquivo .bus!
[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Drau?en, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

[tex_detail_factor]
0.5

###################
TEXTTEXTURAS
Text-Texturen:
###################

CAPELINHA DO FUNDO

0
[texttexture]
Matrix_Nr
BUSE Narrow
512
128
0
226
245
254

CAPELINHA DA FRENTE

1
[texttexture]
Matrix_TerminusPlacaDaFrente
Annax Small
512
128
0
226
245
254

ITINERARIO PRINCIPAL PISCANTE

2
[texttexture]
Matrix_Terminus
BUSE Narrow
1024
128
0
226
245
254

LINHA PLAQUINHA LATERAL
3
[texttexture]
Matrix_Nr
Annax Small
100
60
0
226
245
254

IBIS

IBIS:
4
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
230
230
230

LINHA DE BAIXO DO IBIS COM A VISUALIZAÇÃO DO DESTINO DO PAINEL

IBIS:
5
[texttexture]
Matrix_Terminus
IBIS-2_5x7
256
32
0
230
230
230

PREFIXO:
6
[texttexture]
number
StreetBerlin
128
32
1
0
0
0

PLACA/CHAPA:
7
[texttexture]
ident
Kennz_DtAlt
128
64
0
230
230
230

ITINERARIO PRINCIPAL FIXO

8
[texttexture]
Matrix_Terminus
BUSE Narrow
1264
160
0
226
245
254

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\MEPBus_Skins3p
0

[CTCTexture]
farbschema_tex1
base.bmp

[CTCTexture]
farbschema_tex2
detalhes.bmp

[CTCTexture]
mascara
preto-mascara.bmp 

[CTCTexture]
mascara_lanternas
lanternasmasc.bmp

[CTCTexture]
bancos_fundo
BANCO.bmp

[CTCTexture]
bancos
bancos.bmp

[CTCTexture]
balaustres
balaustres.bmp

########################################

[LOD]
0.1

########################################
OBJETOS
########################################

#####################
## PLACA DA VIA NA FRENTE

[mesh]
MEPII\placa-linha-frente.o3d

PLACA DA FRENTE ZIELBAND USA BITMAP
	
[matl_change]
placavia.bmp
0
lights_beleuchtung_unterdeck

[matl_freetex]
placavia.bmp
Bitmap_MEP_Placa_Via

[texcoordtransY]
rlbnd_ziel_trans

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

# SEM LIGHTMAP PQ EH PLACA NAO LUZ [matl_lightmap]
# SEM LIGHTMAP PQ EH PLACA NAO LUZ lightmap.bmp

#####################
## PLACA DA LINHA NA FRENTE, EMBAIXO

[mesh]
MEPII\placa-linha-frente-baixo.o3d

PLACA DA FRENTE ZIELBAND USA BITMAP


[matl_change]
placafrente.bmp
0
lights_beleuchtung_unterdeck

[matl_freetex]
placafrente.bmp
Bitmap_MEP_Placa_Frente

[texcoordtransY]
rlbnd_ziel_trans

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

# SEM LIGHTMAP PQ EH PLACA NAO LUZ [matl_lightmap]
# SEM LIGHTMAP PQ EH PLACA NAO LUZ lightmap.bmp

-------------------------

#####################
## PLACA LATERAL

[mesh]
MEPII\placalateral.o3d

[matl_change]
placalateral.bmp
0
lights_beleuchtung_unterdeck

[matl_freetex]
placalateral.bmp
Bitmap_MEP_Placa_Lateral

[texcoordtransY]
rlbnd_ziel_trans

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

# SEM LIGHTMAP PQ EH PLACA NAO LUZ [matl_lightmap]
# SEM LIGHTMAP PQ EH PLACA NAO LUZ lightmap.bmp

-------------------------


### CARROCERIA PRINCIPAL

[mesh]
MEPII\quadbusII.o3d

[illumination_interior]
-1
-1
-1
-1

## brilho na parte preta dos vidros

[matl]
pretojanelas.bmp
0

[matl_envmap]
envmap-preto.bmp
0.4

[matl]
pretojanelas.bmp
1

[matl_envmap]
envmap-preto.bmp
0.4

-----


---------------------

## pros envmap, contar pelos numeros no blender! os refletivos tao no bagulhos

[matl]
bagulhos.bmp
0

[matl_envmap]
envmap-preto.bmp
0.4

[matl]
base.bmp
0

[matl_envmap]
envmap.bmp
0.05

[matl]
base.bmp
1

[matl_envmap]
envmap.bmp
0.05

[matl]
base.bmp
2

[matl_envmap]
envmap.bmp
0.05

[matl]
base.bmp
3

[matl_envmap]
envmap.bmp
0.05

[matl]
base.bmp
4

[matl_envmap]
envmap.bmp
0.05

[matl]
base.bmp
5

[matl_envmap]
envmap.bmp
0.05

[matl]
base.bmp
6

[matl_envmap]
envmap.bmp
0.05

[matl]
base.bmp
7

[matl_envmap]
envmap.bmp
0.05

-- chapa --

[matl]
chapa.bmp
0

[useTextTexture]
7

[matl_alpha]
2

[matl_texadress_clamp]

[matl]
chapa.bmp
1

[useTextTexture]
7

[matl_alpha]
2

[matl_texadress_clamp]

###

[mesh]
MEPII\retrovisores.o3d

[illumination_interior]
-1
-1
-1
-1

############ BANCOS


	[mesh]
	MEPII\quadbusII-bancos.o3d

	[viewpoint]
	3

	[illumination_interior]
	0
	1
	2
	3

	[mesh]
	MEPII\quadbusII-ferros.o3d

	[viewpoint]
	3

	[illumination_interior]
	0
	1
	2
	3

### TAPA SOL

[mesh]
MEPII\limpadores_tapasol.o3d

[viewpoint]
3

[mouseevent]
cp_rollo


[newanim]
origin_from_mesh
origin_rot_y
90
anim_trans
cp_rollo_pos
-1.6

---------------------------

[mesh]
MEPII\limpadores_tapasol_puxador.o3d

[viewpoint]
3

[mouseevent]
cp_rollo_retract

[newanim]
origin_from_mesh
origin_rot_y
90
anim_trans
cp_rollo_bommel
0.007


########################################
A MAIORIA DOS COISOS TÃO NO INTERIOR
########################################


# [mesh]
# MEPII\LOD_quadbusII-interior-painel.o3d

# [viewpoint]
# 4

#[mesh]
#MEPII\quadbusII-interior-painel.o3d

#[viewpoint]
#3

#[illumination_interior]
#0
#-1
#-1
#-1

### BASE VOLANTE CLICA NELE PRA SUMIR

[mesh]
MEPII\base-volante.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
cp_lenkrad_toggle

### VOLANTE

[mesh]
MEPII\volante.o3d

[mouseevent]
horn

[visible]
cp_lenkrad_visible
1

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh

origin_rot_x
32.1
origin_rot_y
0
origin_rot_z
90

anim_rot
Axle_Steering_0_L
1250

### LUZ CUIDADO DEGRAU NAO TEM NOS AIs

[mesh]
MEPII\cuidadodegrauluz.o3d

[viewpoint]
3

[matl]
bagulhos2.bmp
0

[matl_lightmap]
lightmap.bmp
elec_busbar_main


### NOVAS PECAS BY VICTOR NEGREIROS

### INTERIOR FULL
[mesh]
MEPII\quadbusIInovo-ferros.o3d

[illumination_interior]
0
1
2
3

---
[mesh]
MEPII\juncoesa.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

---
[mesh]
MEPII\juncoesb.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

---
[mesh]
MEPII\quadbusII-interiornovo.o3d

[illumination_interior]
0
1
2
3

## tv

[matl]
tv.bmp
0

[matl_change]
tv.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
tv-ligada.bmp
elec_busbar_main

[matl]
tv.bmp
1

[matl_change]
tv.bmp
1
elec_busbar_main

[matl_item]

[matl_nightmap]
tv-ligada.bmp


# PARADA SOLICITADA NAS CAIXAS

[matl]
parada-solicitada-foto.dds
0

[matl_change]
parada-solicitada-foto.dds
0
haltewunschlampe

[matl_item]

[matl_nightmap]
parada-solicitada-foto-NM.dds


[matl]
parada-solicitada-foto.dds
1

[matl_change]
parada-solicitada-foto.dds
1
haltewunschlampe

[matl_item]

[matl_nightmap]
parada-solicitada-foto-NM.dds


[matl]
parada-solicitada-foto.dds
2

[matl_change]
parada-solicitada-foto.dds
2
haltewunschlampe

[matl_item]

[matl_nightmap]
parada-solicitada-foto-NM.dds


########################################
LUZES DO SALAO
########################################

OBJETOS DAS LUZES QUE TEM QUE TER O LIGHTMAP PRA FICAR CLARA QD TA ACESA

COLOCANDO lightmap.bmp PRA TUDO SENÃO FICA ESCURO!

ordem de divisao: primeira parte, do meio, do meio pra tras e de tras

[matl]
lampadas-bus-novas-LUZ.bmp
0

[matl_change]
lampadas-bus-novas-LUZ.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
lampadas-bus-novas-LUZ-NM.bmp

****

[matl]
lampadas-bus-novas-LUZ.bmp
1

[matl_change]
lampadas-bus-novas-LUZ.bmp
1
lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
lampadas-bus-novas-LUZ-NM.bmp


****

[matl]
lampadas-bus-novas-LUZ.bmp
2

[matl_change]
lampadas-bus-novas-LUZ.bmp
2
lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
lampadas-bus-novas-LUZ-NM.bmp

****

[matl]
lampadas-bus-novas-LUZ.bmp
3

[matl_change]
lampadas-bus-novas-LUZ.bmp
3
lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
lampadas-bus-novas-LUZ-NM.bmp

******




################################################	

LUZES E LANTERNAS EXTERNAS

################################################	
Scheinwerfer und Lichtquellen


	Erzeugt Scheinwerfer. Es k?nnen mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [?], 
		OuterCone (Falloff) [?]



Fernlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
255
255
233
100
30
70



	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)


Positionslichter vorn
LUZES DE NAVEGA??O, aqeulas acima do letreiro

#frente

[light_enh_2]
0.9244
5.84769
2.84733
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03

[light_enh_2]
-0.92128
5.84769
2.84733
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03


# navegação atrás

[light_enh_2]
-1.01162
-7.08262
2.96222
0
-1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03

[light_enh_2]
1.01164
-7.08262
2.96222
0
-1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03

Fernlicht:
Farol alto (os 2)

[light_enh_2]
0.98657
5.99098
1.03512
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1

[light_enh_2]
-0.98657
5.99098
1.03512
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1

#### FAROL ALTO PQNO


[light_enh_2]
0.8589
5.99098
0.95795
0
1
0
0
0
1
0
0
200
200
255
0.2
50
150
lights_fern
3.0
0.15
1
1
0.1

[light_enh_2]
-0.8589
5.99098
0.95795
0
1
0
0
0
1
0
0
200
200
255
0.2
50
150
lights_fern
3.0
0.15
1
1
0.1

############

Abblendlicht:
Farol baixo:

[light_enh_2]
0.98657
5.99098
1.03512
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1

[light_enh_2]
-0.98657
5.99098
1.03512
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1

Standlicht:

[light_enh_2]
0.98657
5.99098
1.03512
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03

[light_enh_2]
-0.98657
5.99098
1.03512
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03

Blinker
setas:

#direita

[light_enh_2]
1.08576
5.99098
1.14413
0
1
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#esquerda

[light_enh_2]
-1.08576
5.99098
1.14413
0
1
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

SETAS TRAZEIRAS

#traseira direita

[light_enh_2]
1.09306
-7.1333
1.62335
0
-1
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#trazeira esquerda 

[light_enh_2]
-1.09306
-7.1333
1.62335
0
-1
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

**********

SETAS DOS LADOS
ESQUERDO

#esquerdo mais pra frente

[light_enh_2]
-1.20222
5.84268
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

#esquerdo perto da roda

[light_enh_2]
-1.20222
4.30521
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

#esquerdo meio

[light_enh_2]
-1.20222
0.37726
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03


#esquerdo final

[light_enh_2]
-1.20222
-6.87874
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

DIREITO

#direito mais pra frente

[light_enh_2]
1.19778
5.84268
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#direito perto da roda

[light_enh_2]
1.19778
4.13558
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#direito perto da porta do meio

[light_enh_2]
1.19778
-1.5653
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#direito final traseira

[light_enh_2]
1.19778
-6.87874
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

Seitenblinker
indicadores secundarios
Heckblinker tirei verdps
Kennzeichenbeleuchtung
luz da placa tirei
R?cklichter 
TRAZEIRAS tirei
Bremslichter

luzes de freio qd freia = lights_brems
freio qd ta de noite = lights_rueck

[light_enh_2]
1.06964
-7.14217
1.30139
0
-1
0
0
0
1
0
0
255
0
0
0.28
180
210
lights_brems
1.0
0.1
1
1
0.03

[light_enh_2]
-1.06964
-7.14217
1.30139
0
-1
0
0
0
1
0
0
255
0
0
0.28
180
210
lights_brems
1.0
0.1
1
1
0.03


# freio qd ta de noite

[light_enh_2]
1.06964
-7.14217
1.30139
0
-1
0
0
0
1
0
0
255
0
0
0.28
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
-1.06964
-7.14217
1.30139
0
-1
0
0
0
1
0
0
255
0
0
0.28
180
210
lights_rueck
1.0
0.1
1
1
0.03


###################################
LUZ ESPECIAL DE FREIO NO MEIO

[light_enh_2]
0
-7.11933
2.02635
0
-1
0
0
0
1
0
0
255
0
0
0.35
180
210
lights_brems
1.0
0.1
1
1
0.03
MEPD_LANTERNAFREIO.bmp


# AGORA A ACESA DIRETO
----

[light_enh_2]
0
-7.11933
2.02635
0
-1
0
0
0
1
0
0
255
0
0
0.35
180
210
lights_rueck
1.0
0.1
1
1
0.03
MEPD_LANTERNAFREIO.bmp

###################################

Rcckfahrscheinwerfer

LUZES DE REH

[light_enh_2]
1.08382
-7.13862
1.47069
0
-1
0
0
0
1
0
0
255
240
160
0.21
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03

[light_enh_2]
-1.08382
-7.13862
1.47069
0
-1
0
0
0
1
0
0
255
240
160
0.21
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03


##########################################

IBIS

[mesh]
MEPII\ibis_ibis.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*************************

FUNDO DA TELA

[mesh]
MEPII\ibis_fundotela.o3d

[viewpoint]
3

[matl]
fundoibis.bmp
0

[matl_change]
fundoibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
fundoibis_ligado.bmp

************************
* TEXTO PRINCIPAL DO IBIS
[mesh]
MEPII\ibis_ibis_textf.o3d

[viewpoint]
3

TEXTO DO IBIS!

[matl]
ibis-textfield.bmp
0

[matl_alpha]
2

[useTextTexture]
4

[matl_lightmap]
lightmap.bmp
elec_busbar_main

[visible]
elec_busbar_main
1

***********************

* TEXTO SECUNDARIO - DESTINO *MEP
[mesh]
MEPII\ibis_ibis_textf_001.o3d

[viewpoint]
3

[matl]
ibis-textfield.bmp
0

[matl_alpha]
2

[useTextTexture]
5

[matl_lightmap]
lightmap.bmp
elec_busbar_main

[visible]
elec_busbar_main
1

***********************
[mesh]
MEPII\ibis_linha.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_linie_kurs

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp

***********************
[mesh]
MEPII\ibis_rota.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_route

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp

***********************
[mesh]
MEPII\ibis_destino.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_ziel

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp

***********************
[mesh]
MEPII\ibis_cancel.o3d

[viewpoint]
2

[mouseevent]
IBIS_Loeschen

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp

***********************
[mesh]
MEPII\ibis__1.o3d

[viewpoint]
2

[mouseevent]
IBIS_1

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp

***********************
[mesh]
MEPII\ibis__2.o3d

[viewpoint]
2

[mouseevent]
IBIS_2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp

***********************
[mesh]
MEPII\ibis__3.o3d

[viewpoint]
2

[mouseevent]
IBIS_3

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
***********************
[mesh]
MEPII\ibis__4.o3d

[viewpoint]
2

[mouseevent]
IBIS_4

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
***********************
[mesh]
MEPII\ibis__5.o3d

[viewpoint]
2

[mouseevent]
IBIS_5

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
***********************
[mesh]
MEPII\ibis__6.o3d

[viewpoint]
2

[mouseevent]
IBIS_6

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
***********************
[mesh]
MEPII\ibis__7.o3d

[viewpoint]
2

[mouseevent]
IBIS_7

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
***********************
[mesh]
MEPII\ibis__8.o3d

[viewpoint]
2

[mouseevent]
IBIS_8

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
***********************
[mesh]
MEPII\ibis__9.o3d

[viewpoint]
2

[mouseevent]
IBIS_9

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
***********************
[mesh]
MEPII\ibis__0.o3d

[viewpoint]
2

[mouseevent]
IBIS_0

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
***********************

[mesh]
MEPII\ibis_ok.o3d

[viewpoint]
2

[mouseevent]
IBIS_eingabe

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
**********************


***********************

[mesh]
MEPII\ibis_ff.o3d

[viewpoint]
2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
**********************


[mesh]
MEPII\ibis_rew.o3d

[viewpoint]
2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
***********************
BOTOES EXTRAS QUADBUS II
***********************

[mesh]
MEPII\ibis_bt10.o3d

[mouseevent]
IBIS_MEP_setcodigo10

[viewpoint]
2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
**********************


[mesh]
MEPII\ibis_bt21.o3d

[mouseevent]
IBIS_MEP_setcodigo21

[viewpoint]
2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
**********************


[mesh]
MEPII\ibis_bt31.o3d

[mouseevent]
IBIS_MEP_setcodigo31

[viewpoint]
2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
**********************


[mesh]
MEPII\ibis_bt41.o3d

[mouseevent]
IBIS_MEP_setcodigo41

[viewpoint]
2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
**********************

[mesh]
MEPII\ibis_bt51.o3d

[mouseevent]
IBIS_MEP_setcodigo51

[viewpoint]
2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
**********************

[mesh]
MEPII\ibis_bt61.o3d

[mouseevent]
IBIS_MEP_limpacodigo

[viewpoint]
2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
**********************

[mesh]
MEPII\ibis_bt1f.o3d

[mouseevent]
MEP_Set_Matrix_Fixa

[viewpoint]
2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
**********************

[mesh]
MEPII\ibis_btbranco.o3d

[viewpoint]
2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
**********************

[mesh]
MEPII\ibis_btlaranja.o3d

[viewpoint]
2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
**********************

[mesh]
MEPII\ibis_btverde.o3d

[viewpoint]
2

[matl]
mep_ibis.bmp
0

[matl_change]
mep_ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mep_ibis_ligado.bmp
**********************

##########################################

**********************************************************************
				RODAS
**********************************************************************

		
################ DIREITA 1

[mesh]
MEPII\roda-frente-direita.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.01673
3.44647
0.50806
		
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]

origin_trans
1.01673
3.44647
0.50806
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105


################## ESQUERDA 1

[mesh]
MEPII\roda-frente-esquerda.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.01942
3.44647
0.50806
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-1.01942
3.44647
0.50806
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105


##################### RODA DIREITA 2

[mesh]
MEPII\roda-traseira-direita.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.01673
-3.30744
0.50806
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1

################ RODA ESQUERDA 2

[mesh]
MEPII\roda-traseira-esquerda.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.01942
-3.30744
0.50806
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1



###################################################################
*******************************************************************
PAINEL
*******************************************************************
###################################################################


####### PAINEL LOD

[mesh]
MEPII\LOD_me_painel_AI.o3d

[viewpoint]
4

######## PAINEL NORMAL viewpoint 3

[mesh]
MEPII\me_painel__3baseplastica.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3


***************************************

[mesh]
MEPII\me_painel_Balao_de_Ar.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[matl_lightmap]
lightmap.bmp
elec_busbar_main

[matl_change]
painel.bmp
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
advertencia.bmp


**************************************

[mesh]
MEPII\me_painel_luz_paradasolicitada.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[matl_change]
painel.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
advertencia.bmp

***************************************

[mesh]
MEPII\me_painel_baseinstrumentos.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

**************************************

[mesh]
MEPII\me_painel_baseinstrumentos_fundo.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[matl_change]
painel.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
advertencia.bmp

**************************************

[mesh]
MEPII\me_painel_baseplastica.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

**************************************

[mesh]
MEPII\me_painel_bateria.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[matl_lightmap]
lightmap.bmp
elec_busbar_main

[matl_change]
painel.bmp
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
advertencia.bmp

*************************************

[mesh]
MEPII\me_painel_bt_portas_base.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

************************************

[mesh]
MEPII\me_painel_bt_porta1.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
bus_doorfront0

[newanim]
origin_from_mesh

anim_trans
door_light_1
-0.03
origin_rot_z
-90

************************************

[mesh]
MEPII\me_painel_bt_porta2.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
bus_doorfront1

[newanim]
origin_from_mesh

anim_trans
door_light_2
-0.03
origin_rot_z
-90

************************************

[mesh]
MEPII\me_painel_bt_porta3.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
bus_doorfront3

[newanim]
origin_from_mesh

anim_trans
door_light_3
-0.03
origin_rot_z
-90

************************************

[mesh]
MEPII\me_painel_freio_de_mao.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
parking_brake_mouse


[newanim]
origin_from_mesh
anim_rot
bremse_feststell_sw
-50
delay
10
maxspeed
360

************************************

[mesh]
MEPII\me_painel_freio_de_mao_suporte.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*************************************

[mesh]
MEPII\me_painel_freio_P.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[matl_lightmap]
lightmap.bmp

[matl_change]
painel.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
advertencia.bmp

*************************************

[mesh]
MEPII\me_painel_hodometro1.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_01
36

--------------------

[mesh]
MEPII\me_painel_hodometro2.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_1
36

--------------------

[mesh]
MEPII\me_painel_hodometro3.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_10
36

--------------------

[mesh]
MEPII\me_painel_hodometro4.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_100
36

--------------------

[mesh]
MEPII\me_painel_hodometro5.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_1000
36


--------------------

[mesh]
MEPII\me_painel_hodometro6.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_10000
36

--------------------

[mesh]
MEPII\me_painel_hodometro7.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_100000
36

************************************

[mesh]
MEPII\me_painel_luz_alta.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[matl_lightmap]
lightmap.bmp
elec_busbar_main

[matl_change]
painel.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
advertencia.bmp

************************************

[mesh]
MEPII\me_painel_luzb.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[matl_lightmap]
lightmap.bmp
elec_busbar_main

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
advertencia.bmp

************************************

[mesh]
MEPII\me_painel_luzes.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[matl_lightmap]
lightmap.bmp
elec_busbar_main

*************************************

[mesh]
MEPII\me_painel_ponteirobarometro1.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
MEPII\me_painel_ponteirobarometro2.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

***************************************

[mesh]
MEPII\me_painel_ponteirogasolina.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh

origin_rot_x
-41

origin_rot_y
-90

origin_rot_z
0

anim_rot
cockpit_tankuhr
0.52


***************************************

[mesh]
MEPII\me_painel_ponteirorelogioH.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
MEPII\me_painel_ponteirorelogioM.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3


****************************************

[mesh]
MEPII\me_painel_ponteirovelocidade.o3d

[viewpoint]
3

[newanim]
origin_from_mesh

origin_rot_x
-41

origin_rot_y
-90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
1
delay
14
maxspeed
410

****************************************

[mesh]
MEPII\me_painel_ponteirorpm.o3d

[viewpoint]
3

[newanim]
origin_from_mesh

origin_rot_x
-41

origin_rot_y
-90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
1
delay
14
maxspeed
410



****************************************

[mesh]
MEPII\me_painel_seta.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[matl_lightmap]
lightmap.bmp
elec_busbar_main

[matl_change]
painel.bmp
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
advertencia.bmp


*******************************************

[mesh]
MEPII\me_painel_botoes_painel_basefixa.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3


*******************************************

[mesh]
MEPII\me_painel_marchad.o3d


[illumination_interior]
0
1
2
3

[mouseevent]
automatic_D

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gang3
-0.008
origin_rot_z
-90


*******************************************

[mesh]
MEPII\me_painel_marchan.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_N

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gangN
-0.008
origin_rot_z
-90


*******************************************

[mesh]
MEPII\me_painel_marchar.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_R

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gangR
-0.008
origin_rot_z
-90



*******************************************

[mesh]
MEPII\me_painel_dnr_base.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
MEPII\me_painel_btvago1.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
MEPII\me_painel_btvago2.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
MEPII\me_painel_btvago3.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
MEPII\me_painel_bt_pisca_alerta.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_from_mesh

anim_trans
cp_taster_warnblinker
-0.03
origin_rot_z
90

[matl]
painel.bmp
0

[matl_change]
painel.bmp
0
lights_sw_warnblinker

[matl_item]

[matl_nightmap]
advertencia.bmp

*******************************************

[mesh]
MEPII\me_painel_btvago5.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
MEPII\me_painel_btvago6.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
MEPII\me_painel_btvago7.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
MEPII\me_painel_bt_eletrica.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
cp_batterietrennschalter_toggle


*******************************************

[mesh]
MEPII\me_painel_bt_liga_motor.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3


[mouseevent]
kw_m_engine_startbutton

[newanim]
origin_from_mesh
anim_trans
cp_taster_anlasser
-0.003


*******************************************

[mesh]
MEPII\me_painel_bt_desliga_motor.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
kw_m_engineshutdown

[newanim]
origin_from_mesh
anim_trans
cp_taster_motorabstellung
-0.003


*******************************************

[mesh]
MEPII\me_painel_btparada.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
MEPII\me_painel_btx1.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
MEPII\me_painel_bttrevo.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
cp_heizluefter_toggle

[newanim]
origin_from_mesh

anim_rot
cp_heizluefter_sw
20
origin_rot_x
-90

*******************************************

[mesh]
MEPII\me_painel_btluz1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_fahrerlicht_toggle

[newanim]
origin_from_mesh

#anim trans move no eixo 
#anim rot rotaciona

anim_rot
lights_fahrerlicht
20
origin_rot_x
-90

[viewpoint]
3

*******************************************

[mesh]
MEPII\me_painel_btluz2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_untenrechts_toggle

[newanim]
origin_from_mesh

anim_rot
lights_beleuchtung_untenrechts
20
origin_rot_x
-90

[viewpoint]
3


*******************************************

[mesh]
MEPII\me_painel_btluz3.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_oberdeck_toggle

[newanim]
origin_from_mesh

anim_rot
lights_beleuchtung_oberdeck
20
origin_rot_x
-90

[viewpoint]
3

*******************************************

[mesh]
MEPII\me_painel_btluz4.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_unterdeck_toggle


### dx animacao desativada desse pq ta zuado o centro
# [newanim]
# origin_from_mesh

# anim_rot
# lights_beleuchtung_unterdeck
# 20

### esse nao funcionou pq o centro dele ta zuado
### moveu qd mexi na textura q juntei varios pra mapear junto, ou seja fudeu kkkk
### tem q arrumar o centro desse botao no blender

## testando sapoha com os angulos do obj no blender (tecla N)
# origin_rot_x
# 20.888
# origin_rot_y
# 4.653
# origin_rot_z
# 3.518


### arrumei movendo o centro dele pro centro do q tava do lado.. como move só no x deu certo

[newanim]
origin_from_mesh

anim_rot
lights_beleuchtung_unterdeck
20
origin_rot_x
-90

[viewpoint]
3


*******************************************

[mesh]
MEPII\me_painel_btlimpador.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_wischer_wascher_button

[newanim]
origin_from_mesh

anim_rot
cockpit_wischer_drehschalter
20
origin_rot_x
20.888

[viewpoint]
3

*******************************************

[mesh]
MEPII\me_painel_btx2.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

###################################################################
*******************************************************************
FIM PAINEL
*******************************************************************
###################################################################



### LIMPADORES

[mesh]
MEPII\limpadores_divisoria_vidro_frente.o3d

[illumination_interior] 
-1
-1
-1
-1

###################################################################
*******************************************************************
Limpadores
*******************************************************************
###################################################################

## troquei 64 por 90 pra abrir mais!


[mesh]
MEPII/limpadores_paletaR.o3d

## as duas primeiras origens são sao o pino conector da paleta nos bracos

[newanim]
origin_trans
0.12256
6.03038
1.86379

origin_rot_x
0
origin_rot_y
0
origin_rot_z
2

anim_rot
wiperpos
2.6

[newanim]
origin_trans
0.12256
6.03038
1.86379

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos
64

## as 2 ultimas o pino conector do braco no topo do bus

[newanim]
origin_trans
0.50892
5.92394
2.55178

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos
-64

[newanim]
origin_trans
0.50892
5.92394
2.55178

origin_rot_x
0
origin_rot_y
5
origin_rot_z
-2

anim_rot
wiperpos
-1

##################################

[mesh]
MEPII/limpadores_bracoR2.o3d

[newanim]
origin_trans
0.50892
5.92394
2.55178

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
-64

[newanim]
origin_trans
0.50892
5.92394
2.55178

origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos
1

###################################

[mesh]
MEPII/limpadores_bracoR1.o3d

[newanim]
origin_trans
0.57815
5.92394
2.55698

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
-64

[newanim]
origin_trans
0.57815
5.92394
2.55698

origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos
1

########################

[mesh]
MEPII/limpadores_paletaL.o3d

[newanim]
origin_trans
-0.115
6.03038
1.86379

origin_rot_x
0
origin_rot_y
0
origin_rot_z
2

anim_rot
wiperpos
2.6

[newanim]
origin_trans
-0.115
6.03038
1.86379

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos
-64

[newanim]
origin_trans
-0.5008
5.92394
2.55178

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos
64

[newanim]
origin_trans
-0.5008
5.92394
2.55178

origin_rot_x
0
origin_rot_y
5
origin_rot_z
-2

anim_rot
wiperpos
1


##################################

[mesh]
MEPII/limpadores_bracoL2.o3d

[newanim]
origin_trans
-0.5008
5.92394
2.55178

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
64

[newanim]
origin_trans
-0.5008
5.92394
2.55178

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1


###################################

[mesh]
MEPII/limpadores_bracoL1.o3d

[newanim]
origin_trans
-0.57162
5.92394
2.55698

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
64

[newanim]
origin_trans
-0.57162
5.92394
2.55698

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1



########### COISAS SO DA VERSAO TROLEBUS

[mesh]
MEPII\trolebus.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
MEP_trolebus_abaixado
1

[mouseevent]
MEP_BaixaSobe_Alavancas

--

[mesh]
MEPII\trolebus_abaixado.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
MEP_trolebus_abaixado
0

[mouseevent]
MEP_BaixaSobe_Alavancas

########## deixa esses de baixo por ultimo, so add daqui pra cima
########## assim nao tive problemas com transparencias nos vidros e itinerarios
########## deixa esses de baixo por ultimo, so add daqui pra cima
########## assim nao tive problemas com transparencias nos vidros e itinerarios
########## deixa esses de baixo por ultimo, so add daqui pra cima
########## assim nao tive problemas com transparencias nos vidros e itinerarios
########## deixa esses de baixo por ultimo, so add daqui pra cima
########## assim nao tive problemas com transparencias nos vidros e itinerarios
########## deixa esses de baixo por ultimo, so add daqui pra cima
########## assim nao tive problemas com transparencias nos vidros e itinerarios



########## deixa esses de baixo por ultimo, so add daqui pra cima
########## assim nao tive problemas com transparencias nos vidros e itinerarios
########## deixa esses de baixo por ultimo, so add daqui pra cima
########## assim nao tive problemas com transparencias nos vidros e itinerarios
########## deixa esses de baixo por ultimo, so add daqui pra cima
########## assim nao tive problemas com transparencias nos vidros e itinerarios
########## deixa esses de baixo por ultimo, so add daqui pra cima
########## assim nao tive problemas com transparencias nos vidros e itinerarios
########## deixa esses de baixo por ultimo, so add daqui pra cima
########## assim nao tive problemas com transparencias nos vidros e itinerarios





############ PEGADORES NAS PORTAS, TA ANTES DAS PORTAS PRA APARECEREM NA TRANSPARENCIA
############ TIVE Q SEPARAR PQ TAVA FODA UNS NAO APARECIAM DO LADO DE FORA!
############ OS VIDROS DAS CHUVA DA PORTA ESTÃO COM OS PEGADORES!

----------------------------------
PORTAS!!!

----------------------------------
[mesh]
MEPII\portas_pegador_1.o3d

[matl]
chuva.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.05641
5.46233
0.5

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_0
90

[newanim]
anim_trans
door_0
0
origin_rot_x
-90

----------------------------------

[mesh]
MEPII\portas_pegador_2.o3d

[matl]
chuva.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.05641
4.78945
0.5

origin_rot_x
0

origin_rot_y
-90
/**/

origin_rot_z
0

anim_rot
door_0
-90

[newanim]
anim_trans
door_0
0
origin_rot_x
-90

----------------------------------

----------------------------------
[mesh]
MEPII\portas_pegador_3.o3d

[matl]
chuva.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.05641
-0.10803
0.5

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_1
90

[newanim]
anim_trans
door_1
0
origin_rot_x
-90

----------------------------------

[mesh]
MEPII\portas_pegador_4.o3d

[matl]
chuva.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.05641
-0.81216
0.5

origin_rot_x
0

origin_rot_y
-90
/**/

origin_rot_z
0

anim_rot
door_1
-90

[newanim]
anim_trans
door_1
0
origin_rot_x
-90

----------------------------------

----------------------------------
[mesh]
MEPII\portas_pegador_5.o3d

[matl]
chuva.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.05641
-4.62858
0.5

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_3
90

[newanim]
anim_trans
door_3
0
origin_rot_x
-90

----------------------------------

[mesh]
MEPII\portas_pegador_6.o3d

[matl]
chuva.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.05641
-5.35248
0.5

origin_rot_x
0

origin_rot_y
-90
/**/

origin_rot_z
0

anim_rot
door_3
-90

[newanim]
anim_trans
door_3
0
origin_rot_x
-90



############ PORTAS
----------------------------------
PORTAS!!!

----------------------------------
[mesh]
MEPII\portas_frente1.o3d

[matl]
porta.tga
0

[matl_envmap]
envmap-vidros.bmp
0.3

[matl_alpha]
2

[mathl_noZwrite]

[newanim]
origin_trans
1.05641
5.46233
0.5

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_0
90

[newanim]
anim_trans
door_0
0
origin_rot_x
-90

----------------------------------

[mesh]
MEPII\portas_frente2.o3d

[matl]
porta.tga
0

[matl_envmap]
envmap-vidros.bmp
0.3

[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
1.05641
4.78945
0.5

origin_rot_x
0

origin_rot_y
-90
/**/

origin_rot_z
0

anim_rot
door_0
-90

[newanim]
anim_trans
door_0
0
origin_rot_x
-90

----------------------------------

----------------------------------
[mesh]
MEPII\portas_meio1.o3d

[matl]
porta.tga
0

[matl_envmap]
envmap-vidros.bmp
0.3

[matl_alpha]
2

[mathl_noZwrite]

[newanim]
origin_trans
1.05641
-0.10803
0.5

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_1
90

[newanim]
anim_trans
door_1
0
origin_rot_x
-90

----------------------------------

[mesh]
MEPII\portas_meio2.o3d

[matl]
porta.tga
0

[matl_envmap]
envmap-vidros.bmp
0.3

[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
1.05641
-0.81216
0.5

origin_rot_x
0

origin_rot_y
-90
/**/

origin_rot_z
0

anim_rot
door_1
-90

[newanim]
anim_trans
door_1
0
origin_rot_x
-90

----------------------------------

----------------------------------
[mesh]
MEPII\portas_tras1.o3d

[matl]
porta.tga
0

[matl_envmap]
envmap-vidros.bmp
0.3

[matl_alpha]
2

[mathl_noZwrite]

[newanim]
origin_trans
1.05641
-4.62858
0.5

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_3
90

[newanim]
anim_trans
door_3
0
origin_rot_x
-90

----------------------------------

[mesh]
MEPII\portas_tras2.o3d

[matl]
porta.tga
0

[matl_envmap]
envmap-vidros.bmp
0.3

[matl_alpha]
2

[mathl_noZwrite]

[newanim]
origin_trans
1.05641
-5.35248
0.5

origin_rot_x
0

origin_rot_y
-90
/**/

origin_rot_z
0

anim_rot
door_3
-90

[newanim]
anim_trans
door_3
0
origin_rot_x
-90

######################################################
######################################################
######################################################

######################################################
######################################################
######################################################

O MESH DO LETREIRO É O MESMO, SÓ ALTERA A TEXTTEXTURE!


### LETREIRO PRINCIPAL PISCANTE, VISIVEL COM MEP_Matrix_Fixa = 0

[mesh]
MEPII\letreiros-texturas-texto-principal.o3d

[visible]
MEP_Matrix_Fixa
0

[illumination_interior]
-1
-1
-1
-1

------- PAINEL ITINERARIO FRENTE PISCANTE

[matl]
matrix-fonte.bmp
0

[useTextTexture]
2

[matl_alpha]
2

[matl_lightmap]
matrix_lm.bmp

------- FIM PAINEL ITINERARIO FRENTE PISCANTE

######################################################
######################################################
######################################################

### LETREIRO PRINCIPAL FIXO, VISIVEL COM MEP_Matrix_Fixa = 1

[mesh]
MEPII\letreiros-texturas-texto-principal.o3d

[visible]
MEP_Matrix_Fixa
1

[illumination_interior]
-1
-1
-1
-1

------- PAINEL ITINERARIO FRENTE FIXO

[matl]
matrix-fonte.bmp
0

[useTextTexture]
8

[matl_alpha]
2

[matl_lightmap]
matrix_lm.bmp

------- FIM PAINEL ITINERARIO FRENTE FIXO

######################################################
######################################################
######################################################

### LETREIROS OUTROS

[mesh]
MEPII\letreiros-texturas-texto.o3d

[visible]
elec_busbar_main
1

[illumination_interior]
-1
-1
-1
-1

------- CAPELINHA TRASEIRA

[matl]
matrix-linha.bmp
0

[useTextTexture]
0

[matl_alpha]
2

[matl_lightmap]
matrix_lm.bmp

------- FIM CAPELINHA TRASEIRA


#####################
#####################
#####################

### VIDROS PRO JOGADOR

[mesh]
MEPII\vidros.o3d

#####################


## TEXTURA EXTERNA NORMAL

[matl]
Fenster.tga
0

[matl_envmap]
envmap-vidros.bmp
0.6

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

--

[matl]
Fenster.tga
1

[matl_envmap]
envmap.bmp
0.6

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

--

[matl]
Fenster.tga
2

[matl_envmap]
envmap-vidros.bmp
0.6

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

--

[matl]
Fenster.tga
3

[matl_envmap]
envmap-vidros.bmp
0.1

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

--

## TEXTURA INTERNA NORMAL

[matl]
Fenster_int.tga
0

[matl_envmap]
envmap.bmp
0.15

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


[matl]
Fenster_int.tga
1

[matl_envmap]
envmap.bmp
0.15

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


## VIDROS ESCUROS


----------------------------
[matl]
vidroazul_externo.tga
0

[matl_envmap]
envmap-vidros.bmp
0.5

[matl_alpha]
2

[matl_noZwrite]

----------------------------
--

[matl]
vidroazul_interno.tga
0

[matl_envmap]
envmap-vidros.bmp
0.15

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

##### VIDROS PRA CHUVA

0 = frente

[mesh]
MEPII\vidros-chuva.o3d

[matl]
chuva.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]

1 = os outros

[matl]
chuva.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

#### VIDRO JANELA MOTORISTA

[mesh]
MEPII\vidro-janela-motorista.o3d

--

[matl]
chuva.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

--

[matl]
chuva.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

--

--

[matl]
vidroazul_externo.tga
0

[matl_envmap]
envmap-vidros.bmp
0.9

[matl_alpha]
2

[matl_noZwrite]

--

[matl]
vidroazul_interno.tga
0

[matl_envmap]
envmap-vidros.bmp
0.15

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

--



[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.44



## LUZES, A ORDEM EH IMPORTANTE, PARECE KKK
-------------------------------------
0
[interiorlight]
lights_beleuchtung_unterdeck
1.7
205
200
175
0
4
2.65

-------------------------------------
1
[interiorlight]
lights_beleuchtung_unterdeck
1.7
205
200
175
0
1.5
2.65

-------------------------------------
2
[interiorlight]
lights_beleuchtung_unterdeck
1.7
205
200
175
0
-2.5
2.65


-------------------------------------
3
[interiorlight]
lights_beleuchtung_unterdeck
1.7
205
200
175
0
-5
2.65

-------------------------------------

[mesh]
MEPII\prefixos.o3d

[illumination_interior]
-1
-1
-1
-1

----------------------
PREFIXOS

[matl]
prefixo.bmp
0

[useTextTexture]
6

[matl_alpha]
2
